AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Saudi Arabia Q2 2022
In the second quarter of 2022, top third-person games on iOS in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users, with notable trends for each game.
In Q2 2022, the performance of top third-person games on the iOS platform in Saudi Arabia showcased a range of trends in downloads, revenue, and active users. Data from Sensor Tower highlights the following key insights for the top 5 games:
Tall Man Run by SUPERSONIC STUDIOS LTD saw a significant surge in weekly downloads, peaking at 76.9K in mid-May, before gradually declining to 9.4K by the end of June. Weekly revenue showed a modest increase, reaching $50 in mid-May and maintaining a range between $16 and $50 for the remainder of the quarter. Active users mirrored the download trends, peaking at 171.1K in mid-May and decreasing to 50.8K by the end of June.
Subway Surfers from Sybo Games ApS maintained a strong presence with weekly downloads fluctuating between 23.8K and 36.3K. Revenue experienced a notable spike, reaching $2.6K in mid-May, while active users steadily increased, peaking at 1.46M by the end of June.
Apex Legends Mobile, released by Electronic Arts in mid-May, had an impressive debut with weekly downloads starting at 181.8K and then declining to 10.6K by the end of June. The game generated significant initial revenue, peaking at $22.9K in the week following its release. Active users started at 148.2K, gradually decreasing to 46.6K by the end of June.
PUBG MOBILE by Tencent Mobile International Limited continued to perform strongly, with weekly revenue peaking at $534.7K in late April and maintaining a consistent range between $297.5K and $495.1K. Weekly downloads remained stable, fluctuating between 18.6K and 26.4K, while active users ranged from 687.3K to 958.2K, showing a slight decline towards the end of the quarter.
Going Balls, also from SUPERSONIC STUDIOS LTD, showed consistent weekly downloads, peaking at 26.5K in early May before stabilizing around 10.2K by the end of June. Revenue saw a high of $414 in the last week of June, with active users ranging between 84.8K and 118.7K throughout the quarter.
These insights reflect the dynamic performance of third-person games on iOS in Saudi Arabia during Q2 2022. For more detailed analytics and trends, please visit Sensor Tower.